The Elder Scrolls V: Skyrim offers players a large number of ways to customize their grapheme to their liking. Even beyond the character creator, there are lots of ways to change the Dragonborn's appearance and abilities. One way to completely change a character is to take on a disease of transformation, such as Lycanthropy or Vampirism. Furthermore, in the Skyrim expansion Dawnguard, players tin eventually get a Vampire Lord, which has its own singled-out skill tree.

While being a Vampire has its benefits, it's a bit of a brunt to completely modify one's playstyle to avert daytime. At later stages, it tin can be frustrating when NPCs flee from the player on sight. Luckily, when it comes to how to get rid of vampirism Skyrim makes it pretty straightforward.

Updated October 31, 2021 by Erik Petrovich : While it'due south perfectly valid to ask how to cure vampirism in Skyrim, it'due south not as much of a death sentence as it is a reformation of the thespian's potential. Information technology has its drawbacks, to be certain, simply it's not all doom and gloom as it as well unlocks several unique abilities and skills that most players will find useful. Don't blitz into a cure for vampirism as information technology'due south quite abrasive to become dorsum through the process if you change your mind later on. Spend some time getting familiar with the disease in all its upsides and downsides before heading out to search for a cure – you just might similar life on the other side.

Before You Get: Upsides Of Undeath

Skyrim Vampire Guide Dawnguard Vampirism Cure Benefits

The Skyrim vampire cure is something most people with the Sanguinare Vampiris affliction desire to rid themselves of, and by and large for good reason. It is a cursed life, after all, and additionally, vampires are tied to Molag Bal fifty-fifty after their final expiry. People who can master the stages of the curse, though, find themselves to be much more than powerful than their average denizen.

There are lots of reasons to stay as a vampire and not seek out a cure, particularly for players focusing on a Magicka or Stealth-oriented build. For roleplayers and new players information technology'due south something more often than not to be avoided, but that doesn't mean vampirism isn't something to endeavour out at least once in Skyrim.

Stages and Stats of Vampirism

There are four stages of vampirism, each offering the player different benefits and drawbacks also as a selection of unique vampire-oriented spells. Upon contracting the disease (or later on being bitten past specific NPCs) players have a few days before they progress to Phase Ane of the illness and gain access to their outset abilities. Each day that passes without feeding volition progress the disease, and at Stage iv, the histrion will be feared and attacked on sight for their physical deterioration.

Stage Resistance/Weakness Dawnguard Changes Spells Bachelor Passive Abilities Granted
1 Resist Frost: 25% Weakness to Fire: 25% Resist Frost: xx% Weakness to Fire: 20% Vampiric Drain Vampire'southward Retainer Vampire'southward Sight Champion of the Night Nightstalker's Footsteps Vampiric Force: five points Weakness to Sunlight: -15 points
2 Resist Frost: 50% Weakness to Fire: 50% Resist Frost: thirty% Weakness to Fire: 30% Vampiric Drain Vampire'south Servant Vampire'south Sight Vampire's Seduction Champion of the Night Nightstalker'southward Footsteps Vampiric Forcefulness: 10 points Weakness to Sunlight: -30 points
3 Resist Frost: 75% Weakness to Fire: 75% Resist Frost: forty% Weakness to Fire: 40% Vampiric Drain Vampire'south Servant Vampire's Sight Vampire's Seduction Champion of the Night Nightstalker's Footsteps Vampiric Strength: 15 points Weakness to Sunlight: -45 points
4 Resist Frost: 100% Weakness to Burn down: 100% Resist Frost: 50% Weakness to Fire: l% Vampiric Bleed Vampire's Servant Vampire's Sight Vampire's Seduction Embrace of Shadows Champion of the Nighttime Nightstalker's Footsteps Vampiric Strength: 20 points Weakness to Sunlight: -sixty points

Unique Spells and Abilities

Different stages of vampirism grant different abilities and passive stat modifications. Some of these are inherently negative, like Weakness to Fire and Weakness to Sunlight, though these factors can be controlled pretty passively. At Phase One, vampires but take three new spells at their command, while at Stage Four they are given five to use, each more interesting and useful than the last.

  • Unique Spells
    • Vampiric Drain: Spell that absorbs health from a single target, growing in power depending on the player'southward vampire stage
    • Vampire's Servant: A basic necromancy spell that works for 1 minute, growing in power depending on the player'southward vampire stage
    • Vampire'south Sight: A toggleable improved version of night vision
    • Vampire'due south Seduction: Can calm creatures and NPCs one time per day, who can exist used to feed. Unlocked at Stage Two.
    • Encompass of Shadows: Turns the player invisible with Vampire's Sight for iii minutes once per day. Unlocked at Stage Four.
  • Unique Abilities
    • Champion of the Night: Enhances Illusion spells by 25%
    • Nightstalker'southward Footsteps: Sneaking is 25% more constructive
    • Vampiric Strength: Grants a bonus to Unarmed that scales with the vampire's stage
    • Weakness to Sunlight: Grants a major weakness to simple daylight that scales with the vampire's stage

While beingness infected with this affliction in Skyrim tin lead some players to look up how to cure vampirism, the expletive isn't without its benefits. The effects of these spells and abilities are found nowhere else in the game, and although not beingness able to move effectually as easily in sunlight is a major drawback, information technology's not every bit daunting to manage as some players think. Spend some time to see if vampirism works in your favor before resigning to finding the Skyrim vampirism cure.

Talk To The Nearest Innkeeper

Skyrim Moorside Inn Outside View

When the histrion has had enough of the Vampire curse, head to the nearest Inn. Innkeepers in Skyrim are a nifty source of data – usually, they'll have a rumor or two for the actor to hunt downward. If the Dragonborn is afflicted with Vampirism, though, the Innkeeper will annotate on their appearance and transport them on the Rising at Dawn quest.

If in that location are no Inns nearby when the curse becomes unbearable, though, the player can also talk to a fellow member of the Dawnguard. It can exist tricky to get into an Inn at high levels of Vampirism, making it all the more than pertinent to detect out how to cure vampirism in Skyrim as locals volition flee at the very sight of the actor. Dawnguard members, though, are made of stronger stuff. Either mode, the Innkeeper or Dawnguard member will always instruct the player to caput to the mage Falion, in Morthal.

Then, Find Falion in Morthal

Skyrim Morthal Swamps

Falion is a Redguard Mage who acts as the Skyrim curing vampirism expert. He was once the head of Conjuration at the College of Winterhold, earlier an unspecified result caused him to sever ties with the school. Now in Morthal, he helps players on the Rising at Dawn quest cure their Vampirism. Falion is located on the Due east side of the river, adjacent to the water.

He will instruct the role player to make full one Blackness Soul Gem and then return to him. Black Soul Gems can be filled with Grand Souls of most large, sentient creatures, such every bit the playable races. If it will take too much fourth dimension to go fill a Black Soul Jewel, Falion also sells the item for an affordable sum. Subsequently the player fills the Black Soul Gem returns, Falion volition begin the ritual.

Finally, Complete Fallon's Ritual

https://www.reddit.com/r/skyrim/comments/1seft8/morthal_gets_a_lot_of_shit_for_being_boring_but/
Via: u/20thCenturyTowers (Reddit)

Falion leads the histrion to nearby Summoning Stones, Northward by N West of Morthal on a river delta. The player won't demand to provide annihilation else to Falion to cure Vampirism. Simply let him practice his thing, stand in the Summoning Stones, and your Vampire curse will be cured.

This tin can be done more than in one case, likewise, in case the Dragonborn does ever get the urge to go dorsum to your Vampiric ways. It volition exist the same cost every time — one filled Blackness Soul Gem — and the histrion volition have to find Falion and follow him to the Summoning Stones each time too. There are no negative repercussions for using the Skyrim vampire cure more than once, though it'south abrasive to go through over and once more.

As A Terminal Resort, Use Console Commands...

Children in Skyrim

If the actor really doesn't desire to become through the game-accurate methods of curing the Vampiric curse, they can ever utilize console commands instead. The easiest and least intrusive method is the "showracemenu" control. To initiate a console command, press the ~ key on the keyboard in-game. This will pause the game and bring upward a command line on the bottom left of the screen, with a flashing icon that indicates the game is gear up to receive a command.

The "showracemenu" command will bring up the Character Creation menu anywhere in the game. Information technology besides has the secondary outcome of immediately restoring the character's status to default. It volition remove all diseases, not merely Vampirism, likewise equally poisons and other permanent debuffs to your character. Players can use this control to modify their character's physical appearance and race on the fly, too. But ultimately, it's the easiest vampire cure Skyrim has as all you demand to do is type "showracemenu", un-suspension the game, then exit the character creation menu.

...Or Choose To Be A Werewolf Instead

skyrim werewolf

In that location are 2 main transformative diseases the player can take on in Skyrim: Vampirism, and Lycanthropy, better known as condign a Werewolf. Becoming a Werewolf volition immediately cure the Dragonborn's Vampirism, but existence a Werewolf has drawbacks just like existence a Vampire does. To cull this Skyrim vampirism cure, speak with Aela the Huntress of the Companions.

Existence a Werewolf grants the Werewolf skill tree, immunity to illness, and a shape-shifted form with much more powerful attacks and movement. However, sleeping bonuses will never apply. Werewolves are too big for some doors, and gear automatically united nations-equips when the player shape-shifts. Perks tin merely be gained through feeding on werewolf hearts and humanoids. On the vivid side, though, existence a Werewolf allows the Dragonborn to get out during the twenty-four hour period, a luxury not granted to Vampires.

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